Roblox Api Terrain
If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator.
Roblox api terrain. Additionally the region3 must be aligned to the terrain materials grid ie. Robloxs visual feature set is now more complete at this level. 3d array of voxel occupancies number between 0 and 1. I used five layers of perlin noise mathnoise which is a function in roblox studio.
A terrainregion is a snapshot of terrain retrieved from the copyregion method. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. The id of the asset. After 5 seconds it will paste the terrain back.
Essentially it is a find and replace operation on terrain materials. Items from 7 are increased even further. Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. The following code will copy the whole terrain and clear it.
Create a deep copy of a roblox instance and descendants where archivable true. Originally it used a preset of meshes to render its terrain. Can be later pasted into the terrain using pasteregion. Terrain lets you create dynamically morphable environments with little to no lag.
In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. When calling this method the resolution parameter must be exactly 4. The id of the place. Classes enums data types lua documents grouped.
The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. The components of the region3s minimum and maximum. Terrain now receives normal mapping and water reflects and refracts and is now transparent.